On a bit of a whim, I took a bit of a drive down for a Saturday in Latrobe, Pennsylvania to a Steamroller tournament at SCG Hobby. With my recent change to Skorne for the Company of Iron campaign at Drawbridge, I was itching to try all the newer stuff I’ve completed for my Trollbloods that I haven’t really had out on the table much. Of course, a nice competitive Steamroller is the perfect spot to run a brand new warcaster to me (Doomshaper2) with an odd sort of list. So why not do it? My other list was a Jarl Skuld speedy infantry list variant that I’m pretty familiar with. I just wasn’t going to tell my opponents that I intended to play Doomshaper2 in every match just to get practice.
The list is probably an abomination: Doomshaper2 with two Dire Troll Blitzers, an Earthborn Dire Troll, a Troll Bouncer, a Troll Impaler, a unit of Pyg Bushwhackers with Officer and Mortar UA, a unit of Trollkin Scouts that were the client of a Trollkin Sorcerer, Janissa Stonetide, and some Whelps. The list was Company of Iron stuff plus some pieces I’ve been wanting to try with Doomshaper2, and ended up to be rather Frankenstein-ish to be honest.
So here’s how it went:
The first match I completely forgot to take photos of my opponent Rob’s beautifully painted Retribution army. He fielded Adeptis Rahn, with a list chock-full of Battle Mages. So much pushing and pulling–one Dire Troll Blitzer was dragged about 8 inches forward, then pushed back about (without a single knockdown, luckily). It started to get grave pretty quick, as he got ahead on scenario points by clearing one of the zones. So I had to go for a pretty low-chance assassination. A Dire Troll Blitzer got pretty deep, got a fair number of shots on Rahn (that actually hit), and followed with some Primal Shock action from Doomshaper. While some landed and damaged, it would have taken pretty hot dice rather than my decidedly lukewarm rolls to get the job done. Great opponent and fun game, and taught me some initial lessons about running Doomshaper2 to be sure.
My second match was against Les’ Circle Orboros force–a beast-heavy list led by Kromac.
My list on their side of the battlefield. I was hoping that the Sorcerer could do some work by shutting off Pathfinder–hoping to catch his forces on one side of that center lake with the Sorcerer doing his thing on the far side. Alas, that was hardly what happened.
I lost the Earthborn to the Ghetorix, as Kromac’s ability to get beasts deep and everywhere is just amazing. Sensing the jaws closing again, it was time for another attempt at ill-advised assassination run. Kromac was close enough that my Dire Trolls Blitzers could get some shots on him, and then Doomshaper2 could potentially Primal Shock from the closer one. I did just that, but Dire Troll Blitzers are just terribly awful shots who need to boost too often. Because of that, the hits didn’t quite do enough damage… leaving him able to simply take some of the hits and not transfer, so that as I worked through the couple of transfers I was left without a way to finish the job. He quickly killed Doomshaper2 in return to end the game.
Third game was against Bill’s Mercenary-heavy Caine2 list. I felt like I had a decent shot against this list, as long as I could build my defensive fortress for Doomshaper2 each turn closer to Caine2, I could eventually launch a feat-driven assassination into him to finish him off.
My forces arrayed with a refused flank, ready for the wall of troll warbeast meat to advance right into the enemy guns.
This was probably my best-played game of the tourney. I did a few good things, and felt like I started to get better use out of my two Dire Troll Blizters (not just saving them to be assassination threats). They needed to get work done, and that meant getting situations against multiple targets where they could shoot and swing (and snack).
That said, it all went astray on the bottom of the third turn. I had a good wall against Caine2 (big bodies, stone wall from Janissa, Bouncer close by with Bump up). But there was a slight gap on the side… and Caine2 was too close (as I was intending). He got a move to the line, so the feat just shot me down. Doomshaper2 does not have the ability to stand up against him. I realized I should have had the trolls up, and Doomie2 much further back with the Bouncer and Impaler doing his screening. Too much Madrak2 and Jarl in my Trollbloods experience–they can get a fair amount closer to the foe and be okay. Doomshaper2? Not so much.
All in all a fun event. I was good playing three brand new players, and I got a crash course in what makes Doomshaper2 tick (and not tick). Primal Shock in particular is not nearly what I thought it would be in planning the army, mostly due to order of operations. Warbeasts cannot use the feat movement to advance into amazing spots for the spell, as they cannot go in the middle of the Warlock’s turn. Still, I’m liking some of what Doomshaper2 can do–and with more practice I hope to improve on him a fair amount.
366 Points Challenge Progress (2016):
Battles (Privateer Press):
Overall Totals 2016: 20 (Win/Loss: 13/7/0); 2015: 43 (Win/Loss: 29/14/0)
8 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre)/ 1 Loss (Rask)
1 Win (Karchev) / 3 Losses (Adeptis Rahn, Kromac, Caine2)
4 Wins (Caine, Karchev, Skarre, Vlad) / 3 Losses (Asphyxious, Lylyth2, Goreshade3)